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2021 Fall Block 4
ENG 276/Course/A - Topics: Video Games as Literature | Credits 1.00
As any avid gamer knows, the best games are the ones that offer us something beyond sexy graphics and exciting special effects. Whether you prefer isometric ARPGs, realistic FPS games, or indie platformers with quirky characters, the reason we come back to play for hundreds of hours boils down to the worldbuilding. In this class, we’re going to combine significant amounts of gameplay with thought-provoking readings and casual writing projects to delve into how and why we can value the literary aspects of video games. We will cover topics ranging from what it means to be human, where our fears come from, or what kinds of bodies are valued to philosophical questions like the significance of choice, fate vs free will, and the ethics of violence. While there will be flexibility to choose your own game for some assignments, we will also be playing three games as a class: Disco Elysium, BioShock Infinite, and Gone Home.

(Humanities) (Writing Encounter)

Registration Type Traditional
Fees N/A
Instructors Katie Sagal
Duration 11/15/2021 - 12/15/2021
Schedule Per Syllabus  9:00 AM - 3:00 PM;  Cornell College, West Hall, Room 320
Prerequisites N/A
Corequisites N/A
Credit Types Audit Credit
Class 25 Seats | 0 Remaining

Primary population and other student populations allowed to register for this course:
 Primary Population# Others Allowed# Others Registered
Campus  Cornell College250
Program  Undergraduate250
Department  English2525